Change-log Pre-Alpha 0.0.3:
- Fixed "gets stuck"
- New animations
- New timed shooting and animations
- New Sounds
New Lighting (optimized):
- You wouldn't get the same level in the first 10 level
- Added two more levels
- Added more special chests and shops (higher chance of getting new weapons and protectors.)
- RedOrb, protects you and kills enemies on hit
- More art for the first Dungeon "The Castle"
- Fixed resolution, Barrels, Boxes, Weapons
- Added shadow, Ladder, Pillars
- BlueStaff got bouncing bullet
First Boss fight:
- Knight On Wheels!!
- Window mode and more resolutions
- The game ends at level 10.